Instagib: Source in PC Powerplay

So today I went to the newsagent and was randomly browsing the magazines because I was moderately bored. And holy shit, guess what was featured on this months issue of PC Powerplay (largest games mag in Australia). Yes, it was Instagib : Source yet again. Damned good stuff. Not that they bothered to ask me if they could distribute it or anything, but damned if I care at all. Still cant believe how many magazines it's ended up in.
People must be well desperate for HL2 mods.

Instagib: Source released

Oh yes, I should also make mention that I finally released Instagib : Source a few days ago to overwhelming support. Well, except for the few dicks who didn't know what instagib was and whinged about how bad it was because there's only 1 weapon. Idiots.

That's kind of the reason we are moving servers. Apparently the release of I:S was "using 1.4 MBPS when the server usually only pushes around 400kbps.. 1MBPS isn't just more than alloted, it is more than the whole server ever uses."

So, obviously I'm going to have to a server that has more available bandwith if people are so interested in the stuff I'm making. There will be a short delay some time soon as the DNS kicks over, but apart from that there shouldn't be too many problems.

Instagib: Source – still here…

I realise a lot of people have been thinking 'whats with Instagib:Source? is it dead?'. Well, actually so have I. Anyway point of this unorthodox-ly current news post is to say that I've been playing around with the HL2 SDK again. Actually getting places and enjoying it this time around.

I've got a perfectly functional Instagib rifle ingame, which uses some very slick traces for weapon fire instead of actual bullets, meaning this is a 100% instant fire weapon. Hopefully some time soon I will be able to afford the time to pretty it all up and finally release this damn mod (:

Upcoming mods

For uni this year we get to do a self propelled project. For a full year. So basically i'm planning to do SOME sort of mod, probably for UT but hopefully for Pariah when it comes out, provided the two are fairly interoperable.

A couple of friends are helping out so it will probably be great and we will probably work really hard on it. Stay posted because more info will come when we work out precisely what we will be making.

In other news, my texture artist for Instagib : Source is getting off his ass and starting to finish up some stuff, so maybe a release for that is looking like happening some time soon again.