Shock Jump Instagib

A very simple Instagib mutator replacement for UT3 that allows players to use the Instagib rifle to 'shock-jump' by shooting under their feet. Basically a port of InstaJump for UT2004.

Early version, improvements coming.

Escher Player Physics

The Escher player physics mutator is a small test package to show off player controls with independent gravity, a feat never successfully attempted with the UT2004 engine before. With this mutator running, players are able to have independent gravities and walk on surfaces of any angle. Midair control is completely free thanks to quaternion rotational code, and whilst walking player control naturally reverts to a standard fps control style.

The entire player animation system had to be rescripted for this to work, as well as the bulk of physics code and of course all movement code. There are a few minor animation problems in this version, and bots don't work. Be sure to add a serverpackages line for this mutator if you wish to play online with it.

LieroX Instagib

This mod simply adds an instagib gametype to Liero Xtreme. There is only a single instant hit (well, almost) weapon that fires a straight beam, and will kill anyone hit with it in a single shot.

Players can also move a lot faster and jump higher, to make the game just that little bit more frantic.

Extreme Flat-Out

Extreme Flat Out is a small and simple mod that makes all the cars in Flat Out much faster and more powerful. You will be able to do bigger jumps and more insane crashes with this mod. Balance between the vehicles is maintained.

It makes the game much more difficult sometimes as you will have far less time to react. The AI players also have difficulty handling the extreme cars, so you will see many more crashes and explosions!

Excessive TV

Excessive TV came about as a foray into learning the Vengeance engine. It was a brief exercise into gameplay balance and playability in a world where there would be hundreds of things onscreen at a time. It also featured some optimisations to the player movement code to make things more of an aerial dogfighting style match with much more exaggerated movement.


EscherSketch began as an experiment in natural interaction design and became a project all of its own. At the current time, it is a simple showcase of a gesture-driven interface, where players must draw shapes on their screen in order to interact with the world. The development version available for download represents an outdated build of the system, but shows the possibilities of it by providing several attacks which are activated through gestures. The system allows for complex gesture recognition, including hard edged and curved shapes as well as multiple glyph gestures.

Tribes DM

This is a simple gametype to allow players to have a standard Deathmatch experience in the Tribes: Vengeance universe. No rounds, objectives or any stuff to take you away from a good old-fashioned frag-fest.

To run a server, simply extract all files to your T:V directory. A batch file will be placed in the topmost folder to run a map with the DM gametype. Simply edit it and change the name of the map to play different maps. Map names can be found by looking in your TV/Content/Maps folder for maps with the prefix MP-.

The Snapback Cannon

The Snapback cannon is an over-the-top beam weapon that kicks like a mule.

Primary fire shoots a large beam which knocks both the target and shooter back several feet, whilst secondary fire is a held beam which gradually accumulates power. The secondary fire can be difficult to handle, as it will gradually become more powerful and innacurate as well as kick the player back more and more. After a while, the power is too great to handle and the weapon overloads, killing its owner.

This was originally planned to be a 'proper' weapon, but in the end I ran out of patience with it. Hence, this version works in Instant Action matches only, and you can't play with it with your friends.

TV Instagib

This mutator modifies the sniper rifle to act as a UT-style instagib rifle. However, take care as a direct hit does not always mean a frag. The rifle draws off your energy reserves - any charge below 90% does not guarantee a 1-hit kill. To additionally balance the game, your jetpack energy will recharge much faster meaning you can fire more often. Firing whilst in the air must be executed carefully as it will instantly drain your jetpack energy - you must touch the ground again before it will recharge. The rifle's bullet physics have also been completely removed so that it acts as a proper instant-hit weapon. Enjoy!

- Extract to your Tribes: Vengeance folder with path names and all files will go in the correct place.
- To run the mutator, start a server by making a shortcut to your T:V main exe:
- Make a new text document or shortcut in your TribesVengeance/Program/Bin directory.
- Either rename the text document to a .BAT file and edit it or open the properties of the shortcut.
- Use 'TV_CD_DVD.exe Server' followed by the name of the map you wish to play. Then add the string '?mutator=Instagib.mutInstagib'. Save and run to start your server.
eg: TV_CD_DVD.exe Server MP-Fort?mutator=Instagib.mutInstagib
- Note that it is usually a good idea for other players to have the mutator installed before they join.


Insta - BeatDown   InstaJump is a replacement Instagib mutator for UT2004 that allows you do do additional cool things on top of normal instagib play. It does a few of the same things as Insta - BeatDown used to do before a patch made it stop working, which is why I've replaced that outdated mutator with this one.

It started off as a simple 'ShockJump' mutator but then I got excitable and it grew into something else entirely. So the name is a bit misleading now, but oh well. It currently features:

  • Completely customisable beam colours! That's right, choose your own colour for your beam and coil (independently) from any colour in the rainbow and everyone else will see it exactly as you desire.
  • Shock jumping! It's like rocket jumping only cooler. You can do it at any angle and off any surface - you can even bounce off players and vehicles. Scale the jump amount from 0 (disabled) to 1 (normal shieldJump strength) to 10 (plainly ridiculous). Available in 'pushing off a surface' and 'always being knocked back' flavours.
  • Scalable teammate momentum multiplier - lets you really give your friends a kick in the pants. You can also disable the 'up' force that happens when you knock someone around so that they fly in the exact direction you hit them.
  • Scalable ragdoll momentum multiplier. Combine with the option to disable gibbing and you have some extreme ragdoll-flinging action happening.
  • Optional rail penetration, so you can line up a bunch of people and kill them with a single shot.
  • Classic shock rifle sound, because I like it more.

All these options can be mixed and matched, so you can simply play a standard game of instagib with customisable beam colours, or something rather more frantic and different. Don't forget to add the mutator to your ServerPackages!