Somos

These character models are my first attempts at doing things with Unreal Engine 2. The first version includes custom species code to generate a constant stream of visually impressive particle effects from the player. This effect was later rendered unusable by cheat protection code added to the engine after the models had made this exploit public. The second version replaced these effects by providing custom gibbing effects with about twice the visual appeal. I'm not sure, but I suspect this effect will no longer show up for opponents when playing online.