In a nutshell, Grabin aims to redefine the way players interact with a virtual environment.

The game interface will be quite simple. You walk around as in a normal first person shooter, looking with the mouse, moving with the keyboard. But you have no real weapons, you don't shoot anything, and not much makes sense. But don't be put off just yet. You still get to kill things. It's just that the way you have to do it is radically different to a normal FPS.

You gesture. Draw. And it adds a whole new level of skill to gameplay. Instead of just clicking to hurt something, now you must draw complicated patterns. Gesture too sloppily, and nothing will happen. You hold your right mouse button to bring up a cursor, and paint shapes in the air with the left. What you draw determines what effect it has. For example, you might draw a shape to heal yourself, or fire a missile, or open a door, or run up a wall, or speed up your movement. There is endless possibility here. There might even be secret shapes which are only hinted at, giving you crazy attacks or defense, or changing the way gravity acts in a level. You'll have to play the game through to find out.

The Grabin universe will be wholly unrealistic. Objects will behave unexpectedly physically and interactively, walls will close in on you, sounds will confuse you and perspective will play tricks with your mind. Everything you take for granted about how something works can, and probably will, change in an instant. But this is all still very vague.

You'll all see much more happening and being created here in time.