Generally, I take it upon myself to push git onto other developers wherever I go. It is a wonderous, joyful world where your work is never impeded by a network connection and everything is far more powerful and flexible. Often you hear "why would I ever want to move away from Subversion?", which is a bit like saying "why would I ever want to stop riding a horse to work", but that's a topic for another post. This page is a first-stop manual for those new to working in teams or working with git, and lays out some good practises you'll probably want to follow early on until you become a more advanced user. (more)
Sometime recently I wanted to make some sweet-ass parallax stuff. Fun times would be had, but what a lot of effort it was going to be.
There were several great solutions out there, and I eventually decided upon jparallax as being the most complete. However, that still didn't allow me the flexibility I wanted - I needed to be able to do more than just move elements, I wanted to stretch parts of my parallax to achieve faux-sideon perspective. And then I started thinking about other things you could do, and decided the best way to approach such an engine would be to allow modification to any css property and decide what effects were workable later.
It's no understatement to say that this website has fallen largely into disuse over the years. I aim to fix this; and to start it's high time we got our server infrastructure sorted out.
We're now serving all our content from a Rackspace virtual host, which means we have complete control over what it can and can't do. We no longer need to make halfassed compromises with server constraints and serve annoyingly awkward websites with no reliable database backend. Hooray! (more)
On the theme of things which I am shocked have not already been created, I lately took it upon myself to write an application for automatically fixing Microsoft "Smart Quotes". This utility sits in your system tray and replaces these troublesome characters (‘ ” … etc) with a more web-appropriate version before they get anywhere near your webpages.
It is configurable in various ways and should be an invaluable timesaver for any publisher, copywriter, web developer or person working with internet content. More information can be found here.
Which is to say, it will behave properly no matter what browser you are in, and no matter whether you have normal text on the page selected or some input inside a text field highlighted. I found it odd that there was nothing like this out there, so here it is (:
Finally got the time to crack open the Unreal Tournament 3 editor and ported a little mutator that I really enjoyed playing with in UT2004.
ShockJump Instagib is pretty quick and rough around the edges, but it lets you do 'rocket jumps' with the Instagib Rifle and that's all it really needs right now.
Version 2 of Marshmallow Duel DS has finally been released.
Key in the considerable list of changes since the last version is greatly improved stability and compatibility with new emulators, so you can finally play the game on a DS or a windows PC without it crashing on you.
Here's a quick trailer video showing off all the goodness:
Seeing as I've been playing a lot of UT2004 Instagib at work lately (not during work hours! Don't hate me!) I figured one last mutator for Unreal Engine 2 couldn't go astray.
It's called 'InstaJump' and it does a whole bunch of cool stuff. The main features are shockjumping, which is a bit like rocket jumping I guess, and completely customisable beam colouring because I got carried away with it.
More info, screenshots and a download link are here.
Furious Steals has finally come to a close after several months of idly waiting for things to happen. You can download the mod by going the the link above.
Also the mod's second trailer is below so you have some cool stuff to look at if you're bored. Higher-res versions are available on the Furious Steals website. Nyum mnyum.